Workshop full presentation (pdf format, 660 Ko) : Description entrain_eics2020_workshop.pdf
Entrain, Exploring New Territorial User Interfaces
The Entrain workshop focus on modeling and specification of collaborative systems where users interact through multi-surface devices.
We aim at exploring the different approaches to design interactive applications for groups of users using a set of interacting surfaces to perform their tasks with an optimal user experience. Participants are invited to present both the models and/or design methods as well as the case studies and applications they are studying in this context. We would like to set up a discussion group in order to put each person’s work in perspective with the notion of territoriality applied to ambient computing and multiple devices. The territoriality theory may serve as a basis for the design of complex interactive applications of quality. From these discussions will emerge a mapping of models and design methods that could be mutualized and combined.
Design Space, Distributed User Interfaces, Interaction surface, Model-based approach, Multi-surface interaction, Territoriality, Territorial User Interfaces.
Due to Covid-19 pandemic situation, the EICS 2020 Conference is canceled. So we reschedule the Workshop Organisation.
Workshop Sessions: Dates and Programs
• Entrain, remote session - initial contact: June, the 23th 2020.
Schedule: 10h-12h and 14h-18h (CET)
10h00-10h30: Introduction of the workshop
10h30-12h00: Presentation of all participants
14h00-14h30: Introduction of the afternoon
14h30-16h00: Keynote by Laurent Taskin, Full Professor at Université Catholique de Louvain, "The study of territoriality in distributed workspaces"
16h15-18h00: Discussion, preparation of session 2
• Entrain, face-to-face session - thorough work: November, the 26th and the 27th 2020: at University Côte d’Azur (Nice, France), in face-to-face presentations if possible, remotely otherwise.
These two sessions are aimed towards gathering participants who are concerned by Models and Design Methods for Multi Surfaces User Interfaces especially excited about the opportunity to gather experiences around the territoriality notion.
Participants will be invited to submit an abstract on topics such as: the use of the concept of territoriality in the context of a distributed or non-distributed interactive application, the use of model definition in interactive applications for a group of users interacting with a set of interactive surfaces to perform their tasks, the use or definition of development methods, rules, guidelines for interfaces on multi-surfaces, case studies to illustrate the problem and proposals for solutions in areas such as games, collaborative design, trips in public places.
Important Dates and Workshop Selection
• For the remote session in June, submit your positioning on the online form:https://bit.ly/nomos-2020-06-23
This remote meeting is free of charge, but all participants should fill the form, even without positionning.
Deadline: June, the 19th 2020
• For the face-to-face session in November, we will select up to 20 contributions. The workshop will begin with flash presentations. We will provide a consistent format for the presentations. We will discuss in sub-groups to put the work and the notion of territoriality into perspective. We will meet to synthesize the results of the groups as a mapping of each proposed models or approaches. We will establish a future research agenda.
Deadline: November, the 6th 2020
The key outcomes of the workshop will be shared online, as a blog post on the workshop webpage. In addition, we also plan to organize a follow-up workshop in 2021 with a similar theme. This is aimed towards not only ensuring continual exchange and collaboration among the participants, but also to attract other members of the wider HCI community who might not be present at EICS.
A "white paper" synthesizing the results of the workshop can be considered if it is conclusive. In the longer term, a book in the HCI series could be considered, once sufficient contributions have been received.
The organizers of this Workshop are partners of the NOMOS project supported by the Hubert Curien Partnership Tournesol program which facilitates scientific cooperation between France and Belgium: Prof. M. Winckler, AM Dery Pinna and P. Renevier Gonin assistant professors in the I3S laboratory; S. Lepreux assistant professor and C. Kolski professor in the LAMIH laboratory UMR CNRS 8201, UPHF; J. Vanderdonckt professor in Université Catholique de Louvain (UCLouvain).
In ancient Greek, Nomos (óμo, “law” or “custom”) derives its etymology from the verb ´μ(to dispense or to allot), with Nomos being the result of allotment or the manner of allotment or dispensing. We used this metaphor to express the concept of territorial user interface, a novel type of a distributed user interface that is regulated not by the physical principles of platforms or the implementation constraints imposed by widgets, but by the interpersonal space end users have among themselves.
The I3S team is basing part of its work on the composition of IU on model engineering [3–5]. The publications  and  attest to the knowledge of LAMIH in terms of tangible interaction and multi-surface interfaces. The I3S and LAMIH laboratories explore the notion of territory in the design of distributed interfaces .
Jean Vanderdonckt is full professor in information systems leading the Louvain Interaction Lab, Université Catholique de Louvain, Belgium. His research focuses on the contextual adaptation of user interfaces  and intelligent techniques to support the adaptation of user interfaces at the time of design and/or execution . He is a past president of the ACM IUI ’04 conference and is co-chair of the ACM EICS ’20 Full Papers conference.
Stacey Scott and Seelagh Carpendale. 2010. Theory of Tabletop Territoriality. In C. Müller-Tomfelde (Ed.) Tabletops - Horizontal Interactive Displays, pages 375-406. Springer, Heidelberg (2010) : https://www.researchgate.net/publication/225310971_Theory_of_Tabletop_Territoriality
Jiannan Li, Saul Greenberg and Ehud Sharlin. 2017.A two-sided collaborative transparent display supporting workspace awareness, International Journal of Human-Computer Studies, vol. 101, pp. 23-44, Elsevier (2017) https://doi.org/10.1016/j.ijhcs.2017.01.003
Tang, J.C. Findings from Observational Studies of Collaborative Work. International Journal of Man-Machine Studies, 1991, 34. pp. 143-160. https://doi.org/10.1016/0020-7373(91)90039-A
EDNEY, JULIAN J., Human Territories: Comment on Functional Properties: Environment and Behavior 8(1) p. 31. (1976). Environment and Behavior, 8(1), 141–141. https://doi.org/10.1177/001391657600800109
References Amira Bouabid, Sophie Lepreux, and Christophe Kolski. 2019. Design and evaluation of distributed user interfaces between tangible tabletops. Universal Access in the Information Society 18, 4 (01 Nov 2019), 801–819. https://doi.org/10.1007/s10209-017-0602-4
 S. Bouzit, G. Calvary, J. Coutaz, D. Chêne, E. Petit, and J. Vanderdonckt. 2017. The PDA-LPA design space for user interface adaptation. In Proc. of the 11th IEEE Int. Conf. on Research Challenges in Information Science (RCIS ’17). 353–364. https://doi.org/10.1109/RCIS.2017.7956559
 Ch. Brel, Ph. Renevier-Gonin, A. Giboin, M. Riveill, and A.-M. Dery. 2014. Reusing and Combining UI, Task and Software Component Models to Compose New Applications. In Proc. of BCS-HCI ’14.
 Anne-Marie Dery-Pinna, Jérémy Fierstone, and Emmanuel Picard. 2003.Component Model and Programming: A First Step to Manage Human Computer Interaction Adaptation. In Human-Computer Interaction with Mobile Devices and Services, Luca Chittaro (Ed.). Springer, Berlin,Heidelberg, 456–460.
 Anne-Marie Dery-Pinna, Sophie Lepreux, Alain Giboin, and Philippe Renevier Gonin. 2019. Territories and Distributed HCI: Refining Rules and a Method for Designing Multi-Device Games. In Proceedings of the 31st Conference on l’Interaction Homme-Machine: Adjunct (IHM ’19). Association for Computing Machinery, New York, NY, USA, Article 8, 7 pages. https://doi.org/10.1145/3366551.3370347
 Sophie Lepreux and Jean Vanderdonckt. 2007. Towards A Support of User Interface Design By Composition Rules. In Computer-Aided Design of User Interfaces V, Gaëlle Calvary, Costin Pribeanu, Giuseppe Santucci, and Jean Vanderdonckt (Eds.). Springer, Dordrecht, 231–244.
 V. G. Motti and J. Vanderdonckt. 2013. A computational framework for context-aware adaptation of user interfaces. In Proc. of the 7th IEEE Int. Conf. on Research Challenges in Information Science (RCIS ’13). 1–12. https://doi.org/10.1109/RCIS.2013.6577709